Wednesday, September 14, 2011

Wizard Bot Config

Wizard BOT Config 
Working STORM GUST and LOV

















Proof that I have working SG and LOV, openkore wizard config.
DOWNLOAD HERE




IMPORTANT: 
Download recvpackets Then paste it to your table folder " It depend on your server setup"
 or visit openkore forum  HERE

Wizard Config


 
NOTE:
edit 
storageAuto_useChatCommand @gstorage "gstorage for Guild storage or storage for character STORAGE"
lockMap "Bot target map name" what map do you want to bot
teleportAuto_useChatCommand @warp (lockmap) for teleport to search for monster
put @warp "same as lockMap, for better tele search result"
WARNING:
Edit your mon_control , if you are hunter poring, out it like this
poring 2 0 1
Explanation ; 2 means aggressive attack, 0 donot teleport when you see monster poring, 1 teleport to until poring shows to screen.

GOOD LUCK and Don't Forget to Follow.
God Bless.

Download HERE if you don't want to copy and paste


# Please Read the Users Manual
# The Manual is located at http://wiki.openkore.com/index.php?title=Manual

######## Login options and server-specific options ########

master DarkRO (Force) Private Server
server 0
username
password
loginPinCode
char 0

bindIp
# For an overview of all servertypes please go to the following URL:
# http://wiki.openkore.com/index.php?title=ServerType
serverType kRO_RagexeRE_2010_07_14a

# 1 = hook into RO client, 2 = Act as stand-alone proxy, proxy = act as true proxy
XKore 2
XKore_silent 1
XKore_bypassBotDetection 0
XKore_exeName DarkROForce-Client.exe

# XKore 2 / Proxy configuration
XKore_listenIp 127.0.0.1
XKore_listenPort 6901
XKore_publicIp 127.0.0.1

# It is not advised to set secureAdminPassword if you're using Xkore 2
secureAdminPassword 1
adminPassword dranieyo
callSign
commandPrefix ;

pauseCharServer 0
pauseMapServer 0
ignoreInvalidLogin 0
secureLogin_requestCode

message_length_max 80

######## Main configuration ########

alias_heal sp 28

allowedMaps
allowedMaps_reaction 1

attackAuto 2
attackAuto_party 1
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 2
attackDistance 1
attackDistanceAuto 1
attackMaxDistance 1
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 3
attackMinPortalDistance 0
attackUseWeapon 0
attackNoGiveup 0
attackCanSnipe 1
attackCheckLOS 1
attackLooters 0
attackChangeTarget 0
aggressiveAntiKS 0

autoMoveOnDeath 0
autoMoveOnDeath_x
autoMoveOnDeath_y
autoMoveOnDeath_map

attackEquip_topHead
attackEquip_midHead
attackEquip_lowHead
attackEquip_leftHand
attackEquip_rightHand
attackEquip_leftAccessory
attackEquip_rightAccessory
attackEquip_robe
attackEquip_armor
attackEquip_shoes
attackEquip_arrow

#You need the breakTime plugin: http://wiki.openkore.com/index.php?title=BreakTime
autoBreakTime {
    startTime
    stopTime
}

autoConfChange {
    minTime
    varTime
    lvl
    joblvl
}

autoMakeArrows 0

autoRestart 0

autoRestartMin 10800
autoRestartSeed 3600

autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900

autoResponse 0

autoSpell

avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1800
avoidGM_ignoreList

avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 1800

cachePlayerNames 1
cachePlayerNames_duration 900
cachePlayerNames_maxSize 100

clientSight 20

dcOnDeath 0
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 0
dcOnMaxReconnections 0
dcOnMute 0
dcOnPM 0
dcOnZeny 0
dcOnStorageFull 1
dcOnPlayer 0

follow 0
followTarget
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 0
followBot 0

itemsTakeAuto 0
itemsTakeAuto_party 0
itemsGatherAuto 0
itemsMaxWeight 500
itemsMaxWeight_sellOrStore 48
itemsMaxNum_sellOrStore 99
cartMaxWeight 7900
itemsTakeAuto_new 0
   

lockMap prt_maze03
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY

route_escape_reachedNoPortal 1
route_escape_randomWalk 1
route_escape_shout @go 0
route_avoidWalls 1
route_randomWalk 0
route_randomWalk_inTown 0
route_randomWalk_maxRouteTime 5
route_maxWarpFee
route_maxNpcTries 5
route_teleport 1
route_teleport_minDistance 150
route_teleport_maxTries 8
route_teleport_notInMaps 0
route_step 15

runFromTarget 0
runFromTarget_dist 6

saveMap
saveMap_warpToBuyOrSell 1
saveMap_warpChatCommand @go 0

shopAuto_open 0
shop_random 0

sitAuto_hp_lower
sitAuto_hp_upper
sitAuto_sp_lower 0
sitAuto_sp_upper 0
sitAuto_follow 0
sitAuto_over_50 0
sitAuto_idle 0
sitAuto_look
sitAuto_look_from_wall


statsAddAuto 0
statsAddAuto_list
statsAddAuto_dontUseBonus 0
statsAdd_over_99 0

skillsAddAuto 0
skillsAddAuto_list

tankMode 0
tankModeTarget

teleportAuto_hp 10
teleportAuto_sp 0
teleportAuto_idle 1.5
teleportAuto_portal 0
teleportAuto_search 1
teleportAuto_minAggressives 0
teleportAuto_minAggressivesInLock 0
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 0
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1
teleportAuto_useSkill 0
teleportAuto_useChatCommand @warp prt_maze03
teleportAuto_allPlayers 0
teleportAuto_notPlayers
teleportAuto_atkCount 0
teleportAuto_atkMiss 5
teleportAuto_unstuck 1
teleportAuto_lostTarget 0
teleportAuto_dropTarget 0
teleportAuto_dropTargetKS 0
teleportAuto_attackedWhenSitting 1
teleportAuto_totalDmg 0
teleportAuto_totalDmgInLock 0
teleportAuto_equip_leftAccessory
teleportAuto_equip_rightAccessory
teleportAuto_lostHomunculus
teleportAuto_useItemForRespawn

dealAuto 1
dealAuto_names
partyAuto 1
partyAutoShare 0
guildAutoDeny 1

verbose 1
showDomain 0
squelchDomains
verboseDomains
beepDomains
beepDomains_notInTown

logChat 0
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons
logConsole 0
logAppendUsername 1

chatTitleOversize 0
shopTitleOversize 0

sleepTime 10000

ignoreAll 0
itemHistory 0
autoTalkCont 1
noAutoSkill 0
portalCompile 1
portalRecord 2
missDamage 0

tankersList

repairAuto 0
repairAuto_list

status_mapProperty 0
status_mapType 0

removeActorWithDistance

######## Mercenary Support ########

mercenary_attackAuto 2
mercenary_attackAuto_party 1
mercenary_attackAuto_notInTown 1
mercenary_attackAuto_onlyWhenSafe 0
mercenary_attackDistance 1.5
mercenary_attackMaxDistance 2.5
mercenary_attackMaxRouteTime 4
mercenary_attackCanSnipe 0
mercenary_attackCheckLOS 0
mercenary_attackNoGiveup 0
mercenary_attackChangeTarget 1

mercenary_followDistanceMax 10
mercenary_followDistanceMin 3

mercenary_route_step 15

mercenary_tankMode 0
mercenary_tankModeTarget

mercenary_teleportAuto_hp 10
mercenary_teleportAuto_maxDmg 500
mercenary_teleportAuto_maxDmgInLock 0
mercenary_teleportAuto_deadly 1
mercenary_teleportAuto_unstuck 0
mercenary_teleportAuto_dropTarget 0
mercenary_teleportAuto_dropTargetKS 0
mercenary_teleportAuto_totalDmg 0
mercenary_teleportAuto_totalDmgInLock 0

######## Homunculus Support ########

homunculus_attackAuto 2
homunculus_attackAuto_party 1
homunculus_attackAuto_notInTown 1
homunculus_attackAuto_onlyWhenSafe 0
homunculus_attackDistance 1.5
homunculus_attackMaxDistance 2.5
homunculus_attackMaxRouteTime 4
homunculus_attackCanSnipe 0
homunculus_attackCheckLOS 0
homunculus_attackNoGiveup 0
homunculus_attackChangeTarget 1

homunculus_followDistanceMax 10
homunculus_followDistanceMin 3

homunculus_route_step 15

homunculus_tankMode 0
homunculus_tankModeTarget

homunculus_teleportAuto_hp 10
homunculus_teleportAuto_maxDmg 500
homunculus_teleportAuto_maxDmgInLock 0
homunculus_teleportAuto_deadly 1
homunculus_teleportAuto_unstuck 0
homunculus_teleportAuto_dropTarget 0
homunculus_teleportAuto_dropTargetKS 0
homunculus_teleportAuto_totalDmg 0
homunculus_teleportAuto_totalDmgInLock 0

# intimacyMax / Min sets a threshhold of when not to feed your homunculus
# If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed.
homunculus_intimacyMax 999
homunculus_intimacyMin 911

# How long should we wait between feeding? default: random between 10 and 60 seconds
homunculus_hungerTimeoutMax 60
homunculus_hungerTimeoutMin 10

# Turn on/off homunculus autofeeding
homunculus_autoFeed 1
# In Wich maps should we allow feeding? (leave empty for any map)
homunculus_autoFeedAllowedMaps

# Feed homunculus between MIN and MAX value (example: between 11 and 25)
homunculus_hungerMin 11
homunculus_hungerMax 24

######## Block options ########
# You can copy & paste any block multiple times. So if you want to
# configure two attack skills, just duplicate the attackSkillSlot block.

#attackSkillSlot Soul Strike {
lvl 9
dist 9
maxCastTime 0
minCastTime 0
hp
sp > 30%
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 1
notInTown 0
timeout 0
disabled 0
monsters
notMonsters Mineral, Mimic
maxAttempts 0
maxUses 100
target_whenStatusActive
target_whenStatusInactive
target_deltaHp
inInventory
isSelfSkill 0
equip_topHead
equip_midHead
equip_lowHead
equip_leftHand
equip_rightHand
equip_leftAccessory
equip_rightAccessory
equip_robe
equip_armor
equip_shoes
equip_arrow
manualAI 0
}

attackSkillSlot Lord of Vermilion {
    lvl 10
    dist 9,8,7,6,5
    sp > 30%
    whenStatusActive
    whenStatusInactive
    aggressives > 0
    inLockOnly 1
    notInTown 1
    timeout 3
    monsters
    notMonsters Hunter Fly
    maxUses 100
    isSelfSkill 0
    whenNotGround Lord of Vermilion
}

attackComboSlot {
    afterSkill
    waitBeforeUse
    dist 1.5
    isSelfSkill 1
    target_deltaHp
}

doCommand {
    hp
    sp
    homunculus_hp
    homunculus_sp
    homunculus_dead
    onAction
    whenStatusActive
    whenStatusInactive
    whenFollowing
    spirit
    aggressives
    monsters
    notMonsters
    stopWhenHit 0
    inLockOnly 0
    notWhileSitting 0
    notInTown 0
    timeout
    disabled 0
    inInventory
    inCart
    inMap
    manualAI 0
}

useSelf_skill Storm Gust {
    lvl 10
    dist 5
    sp > 10%
    aggressives < 1
    timeout 5
    monsters Baphomet Jr.
    whenNotGround Storm Gust
}

attackSkillSlot Storm Gust {
    lvl 10
    sp > 10%
    aggressives
    monsters
    whenNotGround Storm Gust
}


attackSkillSlot Frost Driver {
    lvl 10
    dist 5
    maxCastTime
    minCastTime
    onAction
    sp > 10%
    monsters Mineral
    notWhileSitting 1
    target_whenStatusInactive Frozen
}

attackskillSlot {
    lvl 10
    dist 10
    inLockOnly 1
    notInTown 1
    monsters
    timeout 5
}


attackSkillSlot Sight {
    lvl 1
    dist 1.5
    sp
    monsters Mineral
    timeout 20
}

attackSkillSlot Jupitel Thunder {
    lvl 10
    target_whenStatusActive Frozen
    isSelfSkill
    dist 6
    timeout
}

attackSkillSlot {
    lvl
    dist
    maxCastTime
    minCastTime
    sp
    monsters
    target_whenStatusActive
}

useSelf_skill Energy Coat {
    lvl 1
    whenStatusInactive Energy Coat
    stopWhenHit 1
    inLockOnly 0
    notWhileSitting 1
    notInTown 1
}

useSelf_skill_smartHeal 1


partySkill {
    lvl 10
    dist 3
    maxCastTime 0
    minCastTime 0
    hp
    sp
    homunculus_hp
    homunculus_sp
    homunculus_dead
    onAction
    whenStatusActive
    whenStatusInactive
    whenFollowing
    spirit
    aggressives
    monsters
    notMonsters
    stopWhenHit 0
    inLockOnly 0
    notWhileSitting 0
    notInTown 0
    timeout 0
    disabled 0
    manualAI 0
    target
    target_hp
    target_isJob
    target_isNotJob
    target_whenStatusActive
    target_whenStatusInactive
    target_aggressives
    target_monsters
    target_timeout 0
    target_deltaHp
    target_dead 0
    inInventory
    isSelfSkill 0
}


autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow

# NOTE: In the case of two handed weapons, or no Shield,
#       duplicate the weapon name for 'rightHand'
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand

autoSwitch {
    rightHand
    leftHand
    arrow
    distance
    useWeapon
}

equipAuto {
    topHead
    midHead
    lowHead
    leftHand
    rightHand
    leftAccessory
    rightAccessory
    robe
    armor
    shoes
    arrow
    monsters
    weight 0
    whileSitting 0
    hp
    sp
    homunculus_hp
    homunculus_sp
    homunculus_dead
    onAction
    whenStatusActive
    whenStatusInactive
    whenFollowing
    spirit
    aggressives
    stopWhenHit 0
    inLockOnly 0
    notWhileSitting 0
    notInTown 0
    timeout 0
    disabled 0
    inInventory
    manualAI 0
}

useSelf_item {
    hp
    sp
    homunculus_hp
    homunculus_sp
    homunculus_dead
    onAction
    whenStatusActive
    whenStatusInactive
    whenFollowing
    spirit
    aggressives
    monsters
    notMonsters
    stopWhenHit 0
    inLockOnly 0
    notWhileSitting 0
    notInTown 0
    timeout 0
    disabled 0
    inInventory
    manualAI 0
}

######## Autostorage/autosell ########

buyAuto {
    npc
    npc_steps
    standpoint
    distance 5
    price
    minAmount 2
    maxAmount 3
}

sellAuto 0
sellAuto_npc
sellAuto_npc_steps
sellAuto_standpoint
sellAuto_distance 5

storageAuto 1
storageAuto_npc
storageAuto_distance 5
storageAuto_npc_type 1
storageAuto_npc_steps
storageAuto_password
storageAuto_keepOpen 0
storageAuto_useChatCommand @gstorage
relogAfterStorage 0
minStorageZeny 50

npcTimeResponse

getAuto {
    minAmount
    maxAmount
    passive
}

######## Debugging options; only useful for developers ########

debug 0
debugPacket_unparsed 0
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugPacket_include
debugPacket_include_dumpMethod
debugDomains
chatLangCode 1
charBlockSize 112
serverEncoding Western
wx_npcTalk
macro_orphans terminate
wx_map_route 1

2 comments:

  1. idol available pa paba to pa e-mail naman earvin.tumalad@gmail.com

    ReplyDelete
  2. Is this still available? please e-mail it to me if it is still available. THAAANKS! :D eril.malabanan@gmail.com

    ReplyDelete